Character Name:

Race:

Racial Characteristics:

 

 

 

 

Character Description:

 

 

 

 

Character Background:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Character Alignment:

 

 

Attributes:

Strength

Intelligence

Dexterity

Will

Quickness

Perception

Toughness

Charisma

Body Points

Combat Defense

Reflex

Will Fortitude MR

 

Combat Skills:

Axes, Picks, Hammers

Bows and Crossbows

Clubs, Maces, Flails, and Staffs

Daggers, Knives, and Short Swords

Lances, Spears, and Javelins

Martial Arts Weapons, Ropes, Chain, Nets, and Slings

Polearms

Siege Weapons

Swords, long to medium

Unarmed Combat

Mounted Combat

Combat Defense

 

 

Mystical Skills:

Spell Casting

     Alteration (intelligence)

     Conjuration (charisma)

     Dimension (intelligence)

     Elemental (will)

     Enchantment (charisma)

     Healing (will)

     Knowledge (intelligence)

     Nature (charisma)

     Necromancy (will)

     Protection (will)
 
Bardic Skills
Beastmaster
Magic Resistance
Shapechange
Undead Lore
 

Common Skills:

Acrobatics (dex)

Local History (int)

Alchemy (int)

Lumbering (str)

Ancient Language (int)

Magecraft (dex)

Animal Handling (will)

Mining (tou)

Appraising (int)

Modern Languages (int)

Armorer (str)

Mountaineering (tou)

Artistry (chr)

Open Locks (dex)

Blacksmith (str)

Perform (chr)

Bluff (chr)

Pick Pockets (dex)

Bower/Fletcher (dex)

Profession, Other (varies)

Carpentry (str)

Religion (will)

Cartography (int)

Ride (dex)

Climbing (dex)

Rope Use (dex)

Cobbling (dex)

Scribe (dex)

Cooking (will)

Seamanship (tou)

Craft, Other (varies)

Search (per)

 

Shopkeeping (chr)

Decipher (int)

Sneak (dex)

Detect Magic (per)

Stoneworking (str)

Diplomacy (chr)

Swimming (str)

Disguise (chr)

Tailoring (dex)

Endurance (tou)

Tracking (per)

Engineering (int)

Traps (dex)

Escape Bonds (dex)

Undead Lore (chr)

Etiquette (chr)

Wagoneering (str)

Farming (str)

Weapon Smith (str)

Forgery (int)

Weather Lore (per)

Gambling (qui)

Wilderness Lore (per)

Gather Information (chr)

 

Haggling (chr)

 

Heraldry (int)

 

Hunt/Fish/Trap (per)

 

Intimidate (chr)

 

Knowledge, Other (int)

 

Leather Working (int)

 

Legends (int)

 

Listen (per)