Guilds

Most skilled trades and professions in the Knarf game are organized into trade guilds. These guilds are independent of the government of the local area. The purpose of the guilds is to make sure that their members are treated fairly and are paid for the work they perform. Another goal of the guild is to provide for quality services. Members of the guilds must pass through various levels of training to assure the quality of their work. Novices are 0 rank tradesmen. At ranks 1 and 2, they are considered to be apprentices. At ranks 3-4 they are Journeymen. As journeymen they travel around the country practicing their trade in the real world between returning to the guild house for training. At rank 5 they may become a Master Craftsmen or Master Professional. This is dependant upon the completion of a masterpiece or a master task. This need not be brilliant in execution, but must be well made or done and thereby showing a master knowledge of the trade or profession.

Upon becoming a master the member may optional open a new guild hall in a new location not serviced by the guild. He would then be referred to as Hall Master. There are various levels of mastery above 5th rank. The Guildmaster is the highest member of the guild in a given area. He must be of at least 8th rank. Craftmasters, of 10th rank, are autonomous with no one higher in the craft than they. Guildmasters from adjacent areas are of equal rank irrespective of the size of the guild in their areas.

A service generally provided by the guild halls is to provide lodging and simple food to traveling members of their guild when passing through. Some guilds also provide support for the widows and children of deceased guild members. The guild also acts on behalf of any guild member that has be unjustly treated or cheated by a purchaser of his skills.

There are independent craftsmen and professionals that do not belong to guilds. Some guilds ignore these individuals, while others persecute these non guild members in an attempt to drive them out of business or out of the area. The assassins guild for example often takes a permanent solution to non guild members plying their trade in the guild hall's territory.

Wages

There is a wide disparity of monthly wages in the Frank Universe dependant on the caste of the person. The average wage is very low often 1-2 Gold Pieces a month to a laborer trying to support a family. Below are some examples of typical wages for a month.

Occupation/Profession        Wage/Month in Gold Pieces

 

GENERAL WORKERS:

Carpenter 2

Laborer 2

Leather Worker 2

Mason 3

Personal Servant 1

Tailor 2

Teamster 5

SKILLED WORKERS:

Architect 80

Armorer 100

Blacksmith 30

Castellan 150

Jeweler 100

Mine Engineer 70

Weaponer 120

SOLDIERS:

Archer 3

Artillerist 5

Bowman 8

Foot Soldier 1

Horseman 4

Sergeant (2nd) 10

Lieutenant (3rd - 4th) 20

Captain (5th ) 40