Caniimen

 

Both feliomen and caniimen are created races dating from times lost in antiquity. According to their legends they were created by an evil witch to serve as slaves on his island kingdom. In his experiments he created a disease that muted all of the normal animals of the cat and dog families on the island into intelligent beastmen. The disease itself died out once all had been affected. Some legends say, that after hundreds of years of struggle, the beastmen managed to kill the witch and escape from the island. Other less favorable legends say that the beastmen served as docile slaves for hundreds of years until the witch accidentally killed himself in another of his experiments. In any case the beastmen escaped from the island and spread out across the known world in small bands where the descendants of these two races still live today.

 

Signs of their origins still follow them. Offspring of the feliomen have been affected. One-fourth of their litters live only a few days after being born, one-fourth are pure animal as were their distant ancestors before the change, and only one half of their offspring are true caniimen. They have however gained intelligence and a longer life span. Caniimen have a maximum intelligence of 3, and a minimum of 0.  Caniimen of low intelligence are given the task of caring for the offspring that turn out to be only animal. The life span of caniimen is approximately 70 years They reach of maturation at aan age of 15 years. 

 

There are four major sub races of caniimen known representing four species of canines present on the island at the time of the disease. The canine species: Wolf, Jackal, Coyote, and Hyena, gave rise to the Wolfen, Jackalan, Coyotan, and Hyenan.  Caniimen speak their own language with each subrace having its own dialect of their common language. Caniimen can also communicate with any type of canine. As with their ancestors all caniimen have the ability to track by scent. Whe using scent the caniimen have a +3 bonus to the tracking   Their padded feet give them a bonus of +3 to the stealth skill.  They have retained their claws and sharp teeth. All are carnivorous and prefer freshly killed, raw meat. They all have keen hearing and night vision. Because of their heavy fur caniimen have a base armor class of 12.

 

 

Caniimen, Coyotan

 

Coyotan are a small sized race descended form coyotes. They stand 4-5 feet tall and weigh from 60-80 pounds. They are covered by yellowish fur tipped with black and have a bushy tail 1-2 feet long. They have pointed erect ears with normal hearing. A bite does 1d4 points damage. They usually attack using weapons. Special attack is an eerie howl which is used to communicate and to unnerve opponents..

 

Caniimen, Hyenan

 

Hyenan, are a large race descended from hyenas. They stand 7-8 feet tall and weigh from 200 to 250 pounds. They are covered by straggly yellowish, gray fur with black spots. They are of low to average intelligence. They have powerful Jaws and strong teeth. A bite does 2d6 points of damage in combat. Hyenan have an unusual laugh that they make prior to and during combat. Average life span is 35 years. Strength: a bonus of +1

 

Caniimen, Jackalan

 

Jackalan are a small sized race descended from jackals. They stand from 3-4 feet tall and weigh from 50-60 pounds. They are covered with brown fur, have a bushy tail, and large ears. They have exceptional hearing. A bite does 1d4 points of damage in combat. They are not well liked by many races due to a musky body odor.

 

Caniimen, Wolfen

 

Wolfen are a medium sized race descended from wolves. They stand 6-7 feet tall for males, 5-6 feet tall for females. They weigh from 200-250 pounds, and 150-200 pounds for males and females respectively. They are covered with long, thick fur ranging from white, to gray, to black in color and prefer cool climates. They are generally evil natured and unfriendly to anyone outside their own pack. A bite does 2d4 damage during combat. They have short upright ears and long bushy tails. Special attack is a howl that is used to communicate and to frighten their opponents. Opponents must save, where appropriate, or flee in panic.

 

 

 

 

© Copyright 2006 -2008 by Edward Forrest Frank