Undead Mastery
Undead Mastery: A character with this mystical skill has the ability to affect undead (the living dead) creatures. A character may attempt to turn the undead creature (make it flee), summon it, destroy it, or command it to perform a particular simple action. The affect undead ability costs 5 skill points for the base skill at one rank. Thereafter skill ranks will increase as per the normal skill advancement costs, i.e. cost in skill points will be equal to the rank to which the skill is being raised. The test roll will be: Charisma Modifier + Ranks in Undead Mastery + 1d20. A single target number is determined for groups of like undead creatures, such as a group of six skeletons, or four ghouls, rather than determining a separate target number for each individual creature. A character may affect 6 +1d6 per each rank of minor undead in a radius of 10 feet per rank of the undead mastery skill. Undead mastery only affects minor undead. Minor undead are those raised from corpses or skeletons by necromantic magic. Minor Undead include: Skeletons, Zombies, Skelors and Zombors (Skeletons and Zombies with animal-like cunning) Five percent of raised skeletons and zombies will be skelors or zombors), and Ghouls. The target number to turn skeletons or zombies is 12. The target number to turn skelors or zombors is 14. The target number to turn ghouls is 16. To command minor undead creatures the base target number to turn the creature must be exceeded by 5. To destroy minor undead creatures the base target number to turn the creatures must be exceeded by 10. Trying to control undead creatures is in most cases considered to be an evil act. Not all undead creatures are evil, although most are. Some undead creatures are intelligent and willful. Greater undead include: Wraiths, Mummy, Vampire, Crone (replaces lich), each are intelligent, free willed and have some special ability. Non-Corporeal Undead include: Ancestor Spirits (usually guardian ghosts), Banshees, Revenants, Haunts, Ghosts.
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