Ranged/Missile Weapons Table


Ranged and missile weapons use the same general combat format as melee weapons.  The test roll is:  1d20 + dexterity + (ranks of  weapon Group) +  (range modifier) + Miscellaneous Modifiers.  Each ranged weapon has a specified range increment.  If the target is less than that range increment, the ranged modifier is 0.  At distances greater than 1x the range increment, but less than or equal to twice the range increment, the range modifier is -4.  At distances greater than 2x the increment, but less than or equal three times the range increment, the range penalty is -8.  Generally ranges greater than 3x the range increment are not feasible.

Bows and crossbows do damage based solely on the base damage rating of their arrows and quarrels.  Thrown weapons do damage equal to their base damage plus the strength modifier of the character throwing the weapon.  Magic bows provide bonuses to hit the target, but do not add to the damage amount.  Magic arrows and quarrels provide bonuses to the damage done by the missile, but do not add any bonuses to the attack roll.  If recovered magic arrows and quarrels can be used over again until they are lost, broken, or the magic is dispelled.  Magical thrown weapons may apply their magic bonuses to both the attack rolls and the damage rolls, unless specified differently in the weapon description.

Listed below are typical thrown and missile weapons.  Other weapons may be thrown at a target modifier determined by the gamemaster.

 

Weapon                 Range Increment (feet)       Damage

 

Axes, Hammers, Picks

Axe, Hand                             30                            1d6

Hammer, Throwing                30                            1d4+1

 

Bows and Crossbows

Long Bow                             150                          1d8

Recurve Bow                        120                          1d6

Short Bow                             90                            1d6                                           

Crossbow, Hand                  60                            1d3

Crossbow, Light                  90                            1d4

Crossbow, Heavy                                120                          1d6

Blow Gun                              30                            1d2 poison

 

Clubs, Maces, Flails, and Staffs

Aklys                                     45                            1d4

Boomerang                           60                            1d4

Club                                       30                            1d6

Weapon                 Range Increment (feet)                 Damage

 

Dart, War                              30                            1d3

Discus                                   30                            1d4        

Mace, Footman’s                 30                            1d4

Rock                                       30                            1d4-1

 

Daggers, Knives, Short Swords

Dagger                                   45                            1d4

Knife                                      30                            1d3

 

Lances, Spears, Javelins

Atlatl- used to increase range of spears, etc

Harpoon                                                30                            2d4

Javelin                                   45                            1d6

Spear, Throwing                  30                            1d6

Trident                                   30                            1d8

 

Martial Arts, Miscellaneous

Shurkin                                  45                            1d4

Bola                                        90                            1d3

Casting Pole                           30*                         1d4

Lasso                                     30                            0*

Net, Throwing                      30                            0*

Sling                                       120                          1d4

Staff Sling                             150                          1d4

 

Siege Weapons

Ballista

Catapult

Trebuchet

 

Swords

None specified

 

 

© Copyright 2006 -2008 by Edward Forrest Frank