Melee Weapons Table

 

weapon name         damage          cost                 hands

                                                            gp                 needed

AXES

berdache (axe)         1-10                20  gp             2

battle axe                   1-8                  10  gp             1

hand axe                    1-4                  3   gp              1

pole axe                     1-10                15  gp             2

halberds                     1-10                10  gp             2

 

 

BLUDGEONS

club                             varies              varies              1

flail                              1d6+2             12  gp              1

mace                          1d6+1              8  gp               1

maul                            1d8                 10  gp              2

morning star               1d6+2             15  gp             1

sap                              1d4                  2   gp              1

scorpion                     1d6                 13  gp              1

staff                             1d6                  2   gp              2

war club                      1d8+1              5   gp              2

war hammer               1d6                 10  gp             1

war hammer               1d4+1             12  gp             1

  (horseman's)

 

 

KNIVES

dagger                       1d4                 3   gp              1

dirk *                           1d4                 2   gp              1

knife                            1d4+1             4   gp              1

knife, butterfly             1-3                  2   gp              1

knife, Jack                  1-3                  2   gp              1

kriss dagger              1d4+1             5   gp              1

stiletto                         1-2                  1   gp              1

 

 

MISCELLANEOUS

adarga                        1d6                 15  gp             1

bagh nakh                  1d4                 3   gp              1

bokken                        1-2                  4   gp              1

catch pole *                0/1-4               12  gp             1

cestuis                          1d4+3             5   gp              1

garrotte                       1d4+ 1pt cumulative per round

                                                            1   gp              2

gunsen                        1d4                 3   gp              1

hammer-axe              1d6/1d8          20  gp             2

jitte                              1d4                 5   gp              1

kick                             1d6                 na                    na

lajatang                       1d6                 15  gp             2

leer-pa                         1d6                 18  gp             2

nunchaku                    1d4+1             6   gp              1

pendjepit *                  1-2                  10  sp             1

pick, war                     1d6                 12  gp             2

pick-axe                     1d6/1d8          20 gp              2

pick-hammer             1d6/1d6          20 gp              2

punch                          1d4                 na                    1

shuko *                       (1d4/1d4)+3   8 gp                1

tonfa                            1d4+1             7  gp               1

 

 

POLE ARMS

bec de corbin             1d8                 15  gp             2

bill guisarme *            1d8+1             10  gp             2

bill hook *                   1d8+1             8   gp              2

fauchard                     1d8                 10  gp             2

fauchard fork              1d8/1d6+1     12 gp              2

fauchard guisarme    1d8                 15  gp             2

glaive                          1d6                  9  gp              2

glaive fork                  1d6/1d6+1     12   gp            2

glaive guisarme         1d6/1d8          10 gp              2

guisarme *                 1d8                 15  gp             2

guisarme voulge        1d8/2d8          20 gp              2

lochaber axe              1d10               15  gp             2

lucern hammer           1d10               15  gp             2

voulge                         2d8                 10  gp             2

 

 

ROPE WEAPONS

catch noose *             1d4+1 per round

                                                            1  gp               2

cat-o-nine tail             1d6                 5  gp               1

negegam *                 1d4+1             10  gp             2

rope bladed *             1d4                 8   gp              2

whip *                          1-3                  10 cp/ft           1

 

 

SIEGE WEAPONS

ballista                        see weapon description

catapult                       see weapon description

cauldron                     4d8                 50 gp              2 men

    suspended

ram                             5-50                30  gp             12 men

 

 

SPEARS

lances *                      1d6                 10  gp             2

military fork                1d4+1             5   gp              2

pike *                          1d6                 12  gp             2

trident                         1d6                 7   gp              2

ranseur                       1d6                 10  gp             2

spear                          1d6                 10  gp             1

spetum                        1d6                 10  gp             2

 

 

 


SWORDS

bastard sword *         2-8                  25  gp             1-2

broad sword              1d8+1             30  gp             1

cutlass                         1d8                 15  gp             1

foil                               1d4                 10  gp             1

flamberge                   1d10               20  gp             2

gauntlet sword            1d8                 30  gp             1

kriss sword                1d8                 20  gp             1

kitana *                       1d8+1             25  gp             1

long sword                 1d8                 17  gp             1

rapier                          1d6                 15  gp             1

scimitar                       1d8                 15  gp             1

short sword                1d6                 10  gp             1

two-handed sword    1d10               35  gp             2

 

 

WEAPONS DAMAGE AND RANGE

 

NOTES

 

Lance, war hammer-footman's:  This weapon gains a +2 to damage when used from a charging mount.

 

Dirk:  This weapon gains a +1 when used by surprise vs armor.

 

Catch Pole:  This weapon only does damage if the victim struggles or the captor states he wishes to do damage.

 

Pendjepit:  This weapon only does damage va unarmored opponents.

 

Shuko:  If worn as a pair to aid climbing add 15%.

 

Kitana:  This weapon has a 1 in 6 chance to disarm if intent

 

Bill guisarme, bill hook, guisarme:  This weapon has a 25% chance to un-mount riders.

 

Bastard sword:  Treat as a long sword if used one handed.

 

Negegam, bladed rope:  This weapon has a 25% chance to entangle or 50% chance to entangle if the wielder is nonproficient.

 

Whip:  A character proficient whip may entangle or disarm an

before attack takes place, see weapon description.

 

Lances:  This weapon does double damage when used from a charging mount.

 

Pike:  This weapon does double damage when set to receive

a charge.