Magic Rings

Magic rings are minor magic items that posses limited magical powers. These powers may allow the wearer to detect something, protect him from something, or give him some special ability. Rings as minor magic items do not have significant offensive capabilities. They may be in the form of a ring, bracelet, necklace, broach, pin, or similar small item of jewelry. Only one in the form of a ring may be worn per hand or none of them will work.

Rings have powers similar to the magic spells of the same name. The list below is of commonly found rings, but is not complete as other rings may be devised by magicians once they are able to create minor magic items. Only rings related to that magicians field of magic may be created by him. With few exceptions a ring, being so small, can have only one magical ability. Magic rings typically vary in value from 500 to 5000 gp, dependant on the nature and power of their abilities.

01 Aura Reading: 10 times per day

02 Circle of Light/Dark: unlimited use

03 Detect Magic, 10% also Identify: 10 times per day

04 Eye Of Hawk: 5 times per day

05 False Aura: unlimited use

06 Feather Falling: unlimited use

07 Flight: 3 times per day/ 6 turns each

08 Free Will: unlimited use

09 Healing: 1 hit -point per hour

10 Ignite: 5 times per day

11 Infravision: unlimited use

12 Invisibility: unlimited use

13 Levitation: 5 times per day

14 Part Water: 3 times per day

15 Protection +1, +2, +3, +4: unlimited use

16 Protection From Energy Drain: 3 attacks per day

17 Protection From Lycanthropy: unlimited use

18 Protection From Petrification: 5 attacks per day

19 Resist Cold: unlimited use

20 Resist Fire: unlimited use

21 Resist Lightning: unlimited use

22 Shape Change: one change and back per day

23 Silence (affects wearer only and his motions): unlimited usage

24 Strength (20): 3 times per day

25 Swimming: 5 times per day

26 Telepathy: 5 times per day

27 Warmth: unlimited

28 Water Breathing: 4 times per day

29 Water Walking: 4 times per day

30 Weakness: cursed, lowers strength to 2,and cannot be removed without a remove curse spell.

 

Magic Rings, Some examples Of

Ring Of Feather Falling: This ring allows the wearer to change his weight and mass to that of a feather upon desire. The effect is instantaneous. The ring will automatically activate if its wearer falls more than 5 feet unless he countermands this effect.

Ring Of Invisibility: When placed on the finger this ring will render its wearer, all he is wearing, and all he is carrying invisible. Any attempts to attack either with a weapon or magically will negate the effects of the ring and turn the wearer visible. After turning visible for any reason, the wearer must remain visible for at least one minute before the ring can be activated another time. To again become invisible the ring must be removed and replaced on the finger. The invisibility power may be activated 10 times per day with a limit of ten minutes per usage.

Ring Of Protection: These rings will lower the players armor class while they are worn. A ring +1 requires a week to construct and is considered a minor magic item. Rings +2 or higher are major magic items. A ring +2 requires 34 days, a ring +3 requires 57 days, and a ring +4 requires 256 days to enchant. The increased time to construct is reflected in increased value and experience point value. A ring +4 is worth 20,000 gp.

Ring of Resist Fire: This ring provides the wearer from normal fires. Against very hot fires such a giant bonfires, lava, or magical fires the wearer gains a +4 to saving throws and damages are at -2 points per die of damage with a minimum damage of 1 per die.

Ring Of Silence: When activated this ring enables the wearer to move with complete silence, anything he is carrying or holding similarly will not make any noise. if the wearer speaks or attacks the rings power is broken and one complete minute is needed to reactivate it.

Ring Of Shape Change: This ring allows the wearer to change to any shaped creature, either real or imaginary, of approximately the same size and weight as the wearer. While in this shape the wearer will get the normal characteristics such as flight, claws, or gills but will not gain special abilities such as breath weapons or petrification gazes. The wearer will change back to normal form in two hours, upon removal of the ring, or upon the wearers death. The power may be used once per day.

Ring Of Telepathy: This ring allows the wearer to communicate telepathically with any intelligent creature or being. Duration is ten minutes and the power may be activated five times per day. It does not allow mind reading and the creature may not necessarily want to communicate with the rings wearer.

Ring Of Warmth: This ring has the effect of keeping the wearer warm and comfortable in temperatures down to that of -40 Fahrenheit. Beyond that temperature the wearer would become one degree cooler for each one degree decrease in temperature. This ring will lower damage from cold based attacks by two points per hit.

 

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