Knarf 3 Role Playing Game
Table of Contents
By
Edward Frank ed_frank@hotmail.com
copyright
2004 Edward Forrest Frank
-
Home
Page
-
Overview
2
-
Designing
Adventures
3
-
Character
Design Summary
5
-
Attributes
6
-
Races
7
-
Random
Race Tables
7
-
Alignment
20
-
Backgrounds
21
-
Skills
21
-
Skill
Table
22
Mundane
Magic
22
-
Mystical
Skills
23
-
-
Magic
System
24
-
Minor
Magic
32
-
Low
Magic
33
-
Middle
Magic
43
-
High
Magic
51
-
Great
Magic
61
-
Spell
of Desperation
62
-
Bardic
Ability
62
-
Beastmaster
63
-
Mystical
Resistance
64
-
Shapechange
64
-
Affect
Undead
64
-
Psionics
65
-
Psionic
Disciplines
66
Combat
Skills
71
Weapons
71
Weapon
Tables
71
-
Armor
Rating
71
-
Combat
Defense Skill
71
-
Initiative
71
-
Surprise
72
-
Magical
and Non-Magical
Saves
72
-
Mounted
Combat
72
-
Unarmed
Combat
72
Weapons Tables
73
-
Axes,
hammers, Picks
73
-
Bows
and Crossbows
73
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Clubs,
Maces, Flails
74
-
Daggers
Knives, Short Swords
74
-
Lances,
Spears, Javelins
75
-
Martial
Arts Weapons, Ropes
-
Weapons,
Chains, and
-
Slings
75
-
Pole
Arms
77
-
Siege
Weapons
78
-
Swords
79
-
Melee
Weapons Damage Table
80
-
Ranged/Missile
Weapons Table
81
-
Money
and Treasure
82
-
Equipment
Tables
83
-
Dice
85
-
Life
and Death
85
-
Vision
86
-
Languages
86
-
Systems
of Government
87
-
Guilds
87
-
Wages
87
-
-
Monsters
88
-
-
Magic
Items
92
-
Magic
Scrolls
92
-
Potions,
Magic and Alchemical
93
-
Runes
and Symbols
96
-
Minor
Magic Items
96
-
Major
Magic Items
97
-
Magic
Armor and Weapons
98
-
Magic
Rings
99
-
Rods,
Staves, and Wands
101
-
Homunculi.
Machina, Robots
-
Golems, and Statues
101
-
Special
Magic Items
102
-
Folding
Die
103
-
Dice
Roll Summary
104
-
Character
Sheet
106
-
Character
Sheet 2
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