Psionic Disciplines Random Table

Rolls Discipline

01- Ancestral Memory

02- Age Determination

03- Animal Telepathy

04- Astral Projection

05- Aura Alteration

06- Aura Reading

07- Blink

08- Cause Fear

09- Charm Animals

10- Charm Person

11- Charm Plants

12- Clairvoyance

13- Cure Feeblemind

14- Darkvision

15- Detect Magic

16- Detect Mind Reading

17- Dimension

18- Domination 

19- Dual Existence            

20- Ego Attack

21- Empathy

22- Energy Door

23- ESP

24- Featherfall

25 -Firestorm

26- Freezing

27- Ghost Body

28- Heat

29- Hypnosis

30- Invisibility

31- Levitation

32- Location

33-Mass Domination

34- Mind Barrier

35- Mind Blast

36- Mind Over Body

37- Object Reading

38- Plant Telepathy

39- Projection

40- Psychic Healing

41- Psychic Impression

42- Pyrokinesis

43- Read Languages

44- 06- Resurrection

45- Sending

46- Shape Change

47- Slow Time

48- Small Fire

49- Speak With Dead

50- Suspended Animation

51- Telekinesis

52- Telempathic Sending

53- Telepathy

54- Teleportation

55- Time Stop

56- Tongues

57- Traveling

58- Undetectable Lie

 

59-75 Roll Again

76-80 Gamemasters Choice

81-90 Choose any one from 01 to 58

91-95 Choose any two from 01 to 58

96-00 Choose any three fro 01 to 58

 

Psionic Disciplines

  Ancestral Memory: a psionic with this talent will be able to tap the memories of any of his ancestors to gain a particular piece of information. It may take several rounds to find a particular bit of information. Once recovered that memory becomes part of the characters conscious memory.

Age Determination:  This discipline allows the psionic to determine the age of any artificial structure or construction.  It allows them when touching a piece of bone or tissue to determine how much time has passed since the creature or being has died or how long it has been since the bit of bone or tissue was separated from the creatures body.  When used on an item it will determine how long it has been since the item has been used.   Instantaneous.

Animal Telepathy: This discipline allows a psionic to communicate with various forms of living things as per the beastmaster 'communicate with creature, ability. Time of concentration.

Astral Projection: By this power the psionic is able to leave his physical body and travel in his astral body anywhere in the universe in one minute. The psionic may take up to two other persons with him on the astral Journey. If the psionics body is destroyed while on the journey, the psionics astral body will be stranded in astral form until he can find a new body to replace his old one. Any persons traveling with him can similarly be stranded if their bodies are destroyed. While in astral form the psionic is invisible and silent. He can see, hear, smell, and touch as if he were physically present. He can only be detected psionicly or magically.  Time of concentration.

Aura Alteration: This discipline allows the psionic to alter the aura of any object or person to give a false aura when subjected to examination. This alteration will last through one attempt to read it magically or psionicly.  

Aura Reading:  This discipline allows a psionic to read the aura of an individual and know his general alignment and state of health. if the aura has been altered or the person is under a geas or curse this may also be detected at the option of the gamemaster.

Blink: This psionic discipline allows the psionic to,blink, or teleport 10 feel in a random direction. The direction cannot be controlled. If a solid object occupies the place where the psionic would appear, his destination will be randomly determined again until he emerges at an unoccupied space not more than 10 feet from his original position. Instantaneous.

Cause Fear: This discipline allows the psionic to cause extreme fear in any one creature or person. They are allowed a save versus mind affects for no effect. Failure will cause the creature to run away and cower in fear for 10d6 minutes.

Charm Animals: This discipline allows the psionic to charm any animal or creature of semi-intelligence or lower. The animal will get a save versus mind affects for no effect. Failure will mean the animal is charmed and will believe the psionic to be its best friend and will do him no harm. It will also attempt to help the psionic if it does not go against its basic nature. It will not harm itself, its friends, or allow itself to be harmed. Duration is one hour.

Charm Person: This discipline will cause an affected creature to believe the psionic is his best friend. The psionic must be able to communicate with the creature as per the communicate with creature ability. The creature may save for no effect. A charmed creature will not harm himself, his friends, or otherwise act against his nature. He will also not necessarily feel friendly toward the psionic’s friends.  Duration 1 hour. 

Charm Plants: This discipline allows the psionic to charm intelligent and semi-intelligent plants so that they will not harm him. They may save versus mind affects for no effect. Duration is one hour.

Clairvoyance: This discipline allows the psionic to see and hear what is happening in any known area at any distance or in an unknown area at a distance of up to 100 feet. Note if the area being viewed is not illuminated by light in a form visible to the psionic, he will not be able to see anything using clairvoyance.

Cure Feeblemind: This discipline allows the psionic to restore to normal intelligence any person or creature that has been feebleminded. Cost is 20 psi points per use.  Instantaneous.

Darkvision: This discipline endows the psionic with darkvision, the ability to see in the dark, up to 60 feet and requires no concentration.

Detect Magic: This discipline allows the psionic to detect magic, devices, potions, traps. and objects as if they were glowing. This glow is not visible to the other player characters.

Detect Mind Reading: A psionic has a 50% chance of detecting attempts to read his mind while not concentrating.  If concentrating on detecting attempts a psionic has a 90% chance of detecting mind reading attempts.  Time of concentration.

Dimensions: This discipline allows the psionic to teleport himself, whatever he can carry, and anyone touching him to another dimension or plane.  Duration  Instantaneous

Domination: This discipline allows the psionic to dominate, or in effect take over the mind and body of another creature and force it to move as the psionic chooses. Time of concentration.

Dual Existence:  This discipline allows the character to split himself temporarily into one original and one duplicates.  The duplicate must have at least 10% of the characters hit point total taken from the characters hit point total.  The duplicate will have all of the characters abilities and skills.   The duplicate may cast spells, pick locks, fight as if it were the original.  The total number of spells cast between the duplicate and the original cannot exceed the number allowable for the character himself.  When the discipline is ended the hit points remaining for the duplicate will be regained by the character.  Any damage will similarly be absorbed.  Only if both the original and duplicate are both killed will the character die.  If one part dies the other will need to be healed or rest to regain the lost hit points.  Both parts are in telepathic communication with each other at all times.  One feels injuries to the other, can see through their eyes, etc.  Death of one part causes the other to be stunned and unable to act for 1d6 minutes.  

Ego Attacks: This discipline allows the psionic to implant a feeling of inferiority and uselessness on a victim making him ineffective offensively for 30 minutes. An ego attack requires 4 minutes to complete.

Energy Control: This ability allows the psionic to channel and dissipate energy directed at him or directed within 10 feet of him so as not to cause harm to himself or creatures within the protective radius as desired.   Time of concentration.

Empathy: This discipline allows the psionic to detect the emotions and feelings of any mind that is not shielded against him. Only general impressions can be felt and not specific information and details.

ESP: Extra sensory perception is a psionic power that enables the psionic to read another's mind. This power will enable the psionic to obtain general impressions only and not specific details or information. Often a form of twenty questions is used to interrogate a prisoner and ESP is used to determine the truth or falsehood of his answers.  Time of concentration.

Featherfall: This discipline allows the psionic to slow the rate of fall of himself or another object of up to 300 pounds of weight to the fall rate of a feather.

Firestorm: A firestorm causes an area of up to 40 cubic feet per level to be filled with flame. Creatures within the flame or within 10 feet of the flame take 2d8 points of damage initially plus any damage caused by flammable objects set afire by the firestorm.  This spell may be reversed to quench a flame of equal volume. Duration 1 minute, but fire ignited by the firestorm may continue to burn.

Freezing:  This discipline allows the psionic to freeze everything within a 30 foot radius circle to a temperature 50C below zero.  Damage of 1d6 per level of the psionic of cold damage will be done to living creatures inside the circle.

Ghost Body: This discipline allows the psionic to make his body and all that he can carry ghostlike so that he can walk through walls, Non magical weapons cannot hit his ghost body and magical weapons do only half damage.  The psionic cannot use weapons while ghostlike either.    10 minutes or time of concentration.

Heat: This discipline allows the psionic to raise the temperature of any object up to 10 pounds in weight by 5 C per minute. It may also be used to cool an object at a similar rate. It has no effect on living organisms.   Time of concentration.

Hypnosis: This psionic discipline allows the psionic to hypnotize one creature. The psionic is able to instruct the affected creature to perform one act that seems reasonable to the creature. It will do nothing to hurt itself, harm friends, or similar acts against its nature. Hypnosis will only affect creatures of normal intelligence, between intelligence 0 and 3. Those less bright or more intelligent than that range are not affected. Creatures within that range may save versus mind affects for no effect.   Duration special.

Invisibility: This discipline allows the psionic to become invisible at will to any creature equal or lower in hit die than the level of the psionic. This invisibility cannot be detected by perception or by magic.

Levitation: This discipline allows the psionic to levitate up to 200 pounds plus 10 pounds per level of the psionic. Levitation is not flight, after initial lift it does not require concentration to continue the levitation. If the psionic becomes unconscious the levitation stops. Time of concentration.

Limited Teleportation:  This discipline allows the psionic to teleport himself and all that he can carry and anyone touching him a distance of up to 60 feet in any direction chosen to any unoccupied space.  Instantaneous.

Location: This discipline allows the psionic to know his location relative to known points or to learn the location of any person or object close to him personally, such as keepsakes or relatives, with respect to his location.   Instantaneous.

Mass Domination: A psionic is able to dominate 1d10 creatures for a period of 10 minutes. A dominated creature will never harm itself or act in a manner against its nature.  

Mind Barrier: A mind barrier will automatically spring up to protect those with this discipline against mind attacks, unless he is unconscious, drunk, or drugged. It is effective when he is asleep. It provides complete protection against all psionic based attacks.  Time of concentration.

Mind Blast: This attack is effective against any creature with an intelligence of animal or greater. It has no affect on drunk, insane, or feebleminded creatures. Range of the attack is 100 feet. This attack will psychologically harm the brain of the victim but cause no physical damage. An intelligent creature will be able to add both his intelligence rank and willpower rank to saves. Creatures of animal intelligence have a target number of 12 to save. Instantaneous.  If the victim saves there is no affect, If the victim fails, roll on the following table:

01-05 Sleep, 1d6 hours

06-10 Stun, 2d6 minutes

11-14 Coma, 1d10 hours

15-17 Insanity, permanent

18-19 Feeblemind, permanent

20 Death

 

Mind Over Body: This discipline allows the psionic to sustain himself without food or water for up to six days. Thereafter he must eat and drink large quantities or collapse from weakness. Duration Special.

Object Reading: This discipline allows the psionic to read the psychic residue left on an object by major events or events of strong emotional nature that took place in the vicinity of the object in the past. No more than one bit of information may be determined per minute.

Plant Telepathy: This discipline allows the psionic to communicate telepathically with any intelligent or semi-intelligent plant.   Time of concentration.

Projection:  This discipline allows the psionic to implant a suggestion of up to 10 words upon the mind of another person or creature.  Save to tell that this idea is not his own.  Duration Special.

Psychic Healing: This discipline allows the psionic to heal wounds with a maximum of 10 hit points per rank. Area of effect is creature touched. Diseases may be cured With 1 rank mild diseases may be cured, with 2 ranks moderate diseases may be cured, with 3 ranks serious diseases may be cured, and with 5 ranks magical diseases may be cured.

Psychic Impression: This discipline allows the psionic to detect the psychic impression left by very emotional events in the surrounding rock, walls, or earth, and possibly see a vision of what happened in the area by just standing in the area for several minutes as if leafing through a picture book.  

Pyrokinesis:  This discipline allows the psionic to fill an area up to 30 feet in radius at a distance of up to 200 feet with flame.  This flame will set any flammable object within the area on fire and will cause 2d6 per level of damage to any creature within the area.  The flames are hot and may melt soft metals at high level.  Instantaneous.

Read Languages: This discipline allows the psionic to read and write any written language, excluding codes and magic languages, for the duration of concentration.

Resurrection: This discipline allows the psionic to resurrect and restore to health any creature, including intelligent beings, that has been dead for less than one year. Instantaneous.

Sending: This discipline allows the psionic to send a message of up to 10 words to any one person once per day.  Instantaneous.

Shape Change: This discipline allows the psionic to change his body shape to that of any other creature of approximately the same size and weight, This does not give the psionic the special abilities of the creature he shapes himself into. For example changing himself into a fish would allow him to breath water, but changing to a dragon would not give him a breath weapon as this is a special ability. The psionic need not change his form to that of a real creature, but may be one of his own devising.He may change back to his natural form at will without any further checks.   Instantaneous.

Slow Time:  This discipline allows the psionic to slow the passage of time to 1/5 normal speed for everyone but himself in an area up to 100 feet of his position when the initiated.  Duration 5 rounds.

Small Fire: This discipline allows the psionic to start a small fire by touching a flammable object. It will do 1d4 hit points of damage to a living creature. Save versus spells for half damage.

Speak With Dead:  This discipline allows the psionic to speak with dead persons or monsters psionicly.  They may be cooperative and their memories may not be It is similar to the magical speak with dead spell.   Time of concentration.

Suspended Animation: This discipline allows the psionic to put himself or any other willing creature or person into suspended animation. Duration must be predetermined to a maximum of 1 month.

Telekinesis: This discipline allows the psionic to move psychically up to 200 pounds of matter at a speed up to 2000 feet per minute (about 25 mph).  It will move in whatever direction chosen by the psionic.  Once initiated further concentration is only required if its direction or speed is to be changed. 

Telempathic Sending: This discipline allows the psionic to telempathically implant any strong emotion into another mind. Instantaneous.

Telepathy: This disciplines allows mind to mind communication between two psionics as if they were talking. Pictures, sounds, impressions, experiences, or memories may also be communicated if desired.  Time of concentration.

Teleportation: With this discipline the psionic is able to teleport himself, all that he is carrying, anyone he is touching, and what they are carrying to any known place or location specified by direction and distance instantaneously. Maximum weight 500 pounds.

Time Stop: Time stops for all but the psionic during the time of effect. He has free movement while all others are frozen in place. Duration 5 rounds.

Tongues: This discipline allows the psionic to speak an-d understand any verbal language, excluding magical languages and codes, for the duration of the concentration.

Traveling:  This discipline is similar to astral projection in that it allows the psionic to send his mind to anywhere in the universe or through other dimensions at a speed of 500 miles per minute.  He may not take anyone with him.  His mind will be trapped if his body is destroyed while he is traveling.  Duration is time of Concentration.

Undetectable Lie: This discipline allows the psionic to .ell a lie or series of lies so that they appear to be perfectly believable and truthful. The fact that he is lying is not detectable by any means. The magic detect lie spell will only make the undetectable lie seem peculiar as if the whole story was not being told, but will not show it to be a lie. .Duration is time of Concentration.