Rods, Staves, and WandsThese are all names for basically identical spell storage devices. They all must be basically rod shaped and range in size from 2 to 10 feet in length. They may be in the form of anything from a slender glass rod to a gnarled wooden cane. The smallest varieties are called wands, the medium sized are rods, and the largest size are staves. They may store up to 36 spell levels of spells and generally are not be rechargeable. Costs for simple rods, for example, might go toward oils rubbed into it, incense burned, and so forth, and may not be physically embodied in the rod itself. Rods, staves, and wands can only be constructed by characters who are able to cast spells of that path. Rods, staves, and wands can only hold a single spell effect. Rods, staves, and wands are usable by anyone, although a triggering command or action may be built into by its builder. One special rod is is a Rod of Tricks. This rod will hold up to 100 zero level trick spells of all types. When used 30% of the time the desired trick will be cast, 20% of the time a different random trick will be cast, and 50% of the time some random effect or mixture of tricks will be produced. Time to construct is 30 days, and cost to construct is 2000 gp.
Random Table for Rods, Wands, and StaffsRoll Type Charges Cost 1 Rod Of Pain 20 10,800 2 Wand Of Mutation 20 9,000 3 Wand Of Light 100 10,800 4 Staff Of Lightning 20 10,800 5 Staff Of Ice 20 9,000 6 Rod Of Magic Missile 100 2,000 7 Wand Of Identify 20 10,800 8 Staff Of Doors 20 13,500 9 Staff Cure Wounds 20 10,800 10 Staff Resurrection 3 18,000 11 Wand Of Fire 20 10,800 12 Wand Invisibility 20 10,800 13 Wand of Illusions 20 10,800 14 Wand Of Silence 20 10,800 15 Staff Of Holding 20 10,800 16 Staff of Ghost Body 20 9,000 17 Rod Of Telepathy 20 10,800 18 Rod Telportation 30 9,000 19 Staff Of Ripening 20 10,800 20 Rod Of Sounding 20 10,800
|