Magic Scrolls

 

In many game systems scrolls play a prominent roll in the magic system.  Essentially they are simple ways to allow spell casters to store “extra” magic beyond that which is allowable by normal spell casting.  This is not the case in the Knarf 3 game.  Magic scrolls may be created but require as much work, special ingredients, and costs as any other magic item.  They can not be simply dashed out on a piece of paper whenever a magic user has some spare time.  As such they are rare magic items and valuable.  Most are single use magic items whose magic is spent when they are used one time.  Even rarer are scrolls with an magic effect that can be used multiple times.

Scrolls: Scrolls are pieces of parchment, paper, or velum upon which spells have been stored through the use of magic inks. Magic inks are special inks made of rare ingredients and materials with magical properties that are used to write magical scrolls. Some of the magicians own blood must be incorporated into the ink formula to enable him to endow the ink with magical powers, The power of the spell being written is absorbed by the magic ink and released when the spell is read. This release usually destroys the ink and scroll it is written upon.

These spells are written in one of the languages known to the caster, his own personal code, or in common using special quill pens made from a feather of some magical monster. Scrolls that when used release the magical power stored in the ink to produce the effects with no cost to the caster. When created the magic user must write the spell upon the scroll using magic ink and quill pen. Then the spell must be cast upon the scroll where it will be stored for later use. A key word may be used to activate the scroll or the scroll may be activated by reading it aloud. A scroll is destroyed when a spell is cast from it. A scroll may contain only one spell per sheet. Any error made while writing the spell will render that scroll useless forever. When casting a spell from the scroll, a target number must be bettered as with any other spell.. Only one scroll sheet may be created per week.

Scrolls may be randomly generated using a series of tables. Scrolls are valued at 100 gp per spell level, and 100 experience points total.

Table 1: Type of Scroll (one field of magic per scroll)

Roll 1d12

01 Alteration

02 Conjuration

03 Dimension

04 Elemental

05 Enchantment

06Healing

07 Knwoledge

08 Nature Magic

09 Necromancy

10 Protection

11 Universal

12 Choose one

Table 2: Number of Sheets (spells) in scroll

Roll 1d6

 

Table 3: Level of Spells on Sheets

Roll 1d4 for each spell

01 Minor

02 Low

03 Middle

04 High

Table 4: Particular Spell

Roll on spell list.

 

 

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